![]() I just ended up wanting to go to new areas and fighting enemies there. I imagine that these options change how NPC characters like you, but I don’t know if it actually did anything outright to change the story progression. You do a lot of decision-making as well as you progress the story. Maybe it’s just that I’ve seen similar stories so many times? I dunno, it wasn’t anything that ruins the game at all, but I would describe it was incredibly vanilla. It just seemed like the story ended up being something to fill the time in-between dungeons and building new parties. I understand the gist of everything, including the weird time travel aspects and things of that nature. ![]() Sure, I understand that the Dragons ravaged the world before and Nodens, a game company, secretly has been recruiting people with certain abilities to fight the looming threat. I don’t know if I’m just getting old and I’m out of touch with JRPG stories or I just didn’t quite get the games story in a nutshell. Every class seems to have its own individual quirks as well, allowing you to really customize your combat options. Although, right as I developed a need for more diverse characters, the game unlocked different options that really kept things fresh. The same thing went for the remainder of the parties I made as well. At the end, other than the fact I knew that I had created her, she felt like an actual pre-created character, although she was still mute. so I was able to find one that fit my skimpy-dress-wearing-Godhand as I imagined she’d sound. Funny enough, as rudimentary as the process initially felt, I was pretty amazed at the voice actor choices for both male and female characters. When I initially got started, my options were limited, since I had to unlock the other options. I had to pick a character design, their voice and the combat job they had. The first thing I ended up being a bit surprised about was that you create the main character of the game. ![]() Trying to read up on the previous games didn’t do me any favors, so I decided to jump in and see what the game was all about. Turns out that 7th Dragon III Code: VFD is the third (duh) release in the series, but the first in the US. It was only after doing some searches of the game, as I figured that this game was a sequel of sorts, did I learn more about it. Truthfully, I went into 7th Dragon III Code: VFD relatively blind. Fortunately, I spent about 20 hours on planes in the last month, which gave me plenty of time to 3DS it up. It looked interesting, but I didn’t know if I had the time to put into it. When SEGA sent us the game, I didn’t immediately jump into it. I can comfortably say that my time spent with 7th Dragon III Code: VFD has been an absolute pleasure. Now, usually I find these games to be incredibly niche, but have some endearing qualities, as well as some turn-offs. I’ve had the opportunity to play some very niche JRPG games in my time, with many of them coming from Atlus or SEGA.
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